
After several escapes it’s obvious the star is going to stick around a while, in turn taking away a sense of genuine danger, especially when close encounters lack a bloody punch Gore, what gore? Pitt does well enough though in what is a largely un-testing one man show in a cast of thousands. More stoic than heroic, Pitt’s central unchallenging performance lacks any great emotion, Lane’s skills and damaged psyche remain largely unrevealed and it’s hard to gauge what his actual role is other than the eyes on, and megastar within the chaos he leads an implausibly charmed existence too, narrowly and frequently avoiding capitulation, seemingly imperishable to anything the Zombie horde can dish out. Leaving the family behind in the resolute hands of wife Mirielle Enos, the significance of the early effective family bond and genuine care surrenders to a glut of Zombie fodder action. Some implausibility sets in and the early intimacy wains aside Brad’s globetrotting, but it’s no busman’s holiday. Appearing to only have one cut speed though – ludicrous speed, serves WWZ’s frantic spectacle well aerial shots give a great sense of city wide devastation as citizens flee from the spritely footed walking dead It’s a spectacular means to an action end, and The End but loyalists to the slower, blood hungry type biters may question the physical capabilities of Forster’s sprinting and jumping varieties. Scale and speed is Forster’s niche as his headache inducing action edits in Quantum of Solace attest. Massive Zombie packs flow like locusts over walls and overturned buses. While Pitt’s world tour continues scaling out director Marc Forster’s wider world vision we continue to get to see some of the best Zombie action to date aided by much better realised CG masses, far removed from the comparably terrible crowd scenes of I am Legend. Elyes Gabel’s pathologist’s “serial killing Mother Nature” statement though seems a ridiculous analogy while conveniently giving Lane his first later clue. While achieving a relative sense of realism with gritty direction and settings, the use of “the undead” and “zombies” to describe the developing plague spreaders seems clunky when thrown in to an otherwise believable premise which while predictable, portrays an end that is set within the plausible realm of natural order and mother nature’s wrath.
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Here ‘The West’ seems as powerless as the rest as Lane scrambles to find a source for the all the mayhem and hopefully a cure to cancel the apocalypse.Īn amount of realism and grounding is achieved by setting most of the action in some of the lesser seen movie nations of the world predominantly from Lane’s eye view, bringing some superb moments that make brilliant use of historic landmarks, Jerusalem’s walled city gives rise to the best ‘Zombie ladder’ you are ever likely to see. So, another (Z)ombie apocalypse? Well…yes, but a welcome one that holds close to its global intention with some originality rather than the usual insularly set and out looking America versus/saves the world. What that end is slowly becomes apparent but the Zed, Zee or whatever in the title is a pretty big clue. We witness the end through the eyes of Brad Pitt’s former UN man in the field, Gerry Lane, now spending more time with his family after having some thinly implied anxiety issues. The beginning of the end arrives quickly and so begins one of many scintillating global great escapes.

It’s a frantic opening after a hinting title sequence that works remarkably well against the normal progressive introduction. You know how most doomsday films build and build to their apocalyptic end? Well, World War Z kind of doesn’t.Īfter a brief morning family start up, we’re quickly stuck in the traffic of downtown Philadelphia when it all starts going badly wrong. The game consists of the following components.Brad’s 2013 world tour gets bumpy, but it isn’t the Pitts… Designed by David Kershaw (Don't Tread on Me!, Albuera 1811, Vietnam Solitaire) with wonderful comic-book style art by Jonathan Carnehl. World War Zed: USA is a different kind of war game which will appeal to many regular war gamers as a light break from more serious and historical slogs and has the cross-generation appeal to serve as a game to bring family members of all ages together at the table for a fun, if slightly scary, evening. Weapons at hand against the prolific zombies include air strikes, nuclear detonations, and biochemical attacks.



Use the Army, Marines, and National Guard to fight the spreading Zeds. You must manage population centers, farmlands, refugees and the scientific and military response to the outbreak. WORLD WAR ZED: USA pits you as the leader of the United States against an outbreak of Zombies or similar – called “Zeds” in the game.
