
The SOEIV is balanced to stabilize in a feet-down position. While within the SOEIV a soldier's helmet integrated comm units are redundant and are normally only used if the pod's comm gear malfunctions.Ī 30-second countdown begins on the commander’s mark, and the SOEIVs fire quickly down through the ship’s belly. The hardened and shielded communications gear, which is built directly into the hatch, feeds the soldier information relevant to the current operation as well as providing a link between all members of the unit during the drop.

The trooper enters the SOEIV and straps in facing the hatch. SOEIVs carrying troopers from the 7th ODST Battalion over Installation 05. SOEIV usage is popularly associated with the soldiers of the elite Orbital Drop Shock Trooper divisions, although UNSC Special Forces operators and Spartan-II supersoldiers are known to use these as one of their primary infiltration methods as well. The commander’s pod is equipped with a great deal of equipment that the regular SOEIVs do not possess, including high-powered imaging gear, tactical sensors, and a fourth generation, Class C Military "dumb" AI. The reasons for this rule include the strongly held belief that officers should lead rather than follow, should be willing to do anything their troops are asked to do, and should expose themselves to the same level of danger as their subordinates. UNSC Insertion Protocols call for the command unit of an SOEIV-facilitated assault to land first to minimize the period of disorder that might occur as pods land and troopers deploy. Each pod bears the name of the soldier inside amongst other things this identification could be used to identify the unfortunate occupant of a destroyed pod. Their smaller profiles make them more difficult to be destroyed by defensive fire than conventional dropships or Armed Assault Boats, which preceded the SOEIV in service. In use for nearly three decades, SOEIVs allow for the rapid deployment of ground assault troops near or right onto an objective. Follow these videos if you should get stuck at a certain part. Below is a Legendary playlist link, a Legendary speedrun playlist link & a LASO playlist link. NOTE: To be on the safe side and making sure this achievement unlocks, complete the Prologue, Mombasa Streets & Epilogue on Legendary difficulty. So if you wanted to, you could do the Legendary Playlist while speed running through it to make progress for multiple achievements. Since the LASO Playlist is one of them, there is also one for completing a Legendary playlist which will count as a 2nd one. 3) There is also an achievement for completing 3 playlists. Once of the LASO playlists does not include the Mombasa streets as well as the Prologue and Epilogue which you must complete.


2) You must also beat the game finishing one of the two LASO playlists. You probably will end up getting this by playing in coop or going through the game quickly by yourself. 1) You must beat the game under 3 hours on Legendary. There are a few achievements which require completing the game on Legendary anyways so you might as well focus on them. Halo 3: ODST is the shortest and probably easiest out of the Halo: Master Chief Collection. This is a guide for Legendary but you can still use this information to help you with Easy difficulty.
